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Tool Development Log #2

  • Dan
  • Dec 10, 2022
  • 1 min read

Updated: Jan 23, 2023

I have now begun calculating random spawns within the radius of the tool. I have visualised these spawns to give the user more feedback on exactly where their prefabs will appear, however I may want to consider mesh previews in the future to give better information.


The raycasts are now happening just above the radius in order to raycast onto surfaces not directly on the same layer.

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