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> Enjoy your stay! Or don't... but it will make me very sad!
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Survival Game Is Still Alive!
I haven't left it to die! It will be my final major project for University this year. I've made many additions such as building, a new...
Dan


Announcing: Arcane Keep
Hello again! I've been gone a while but I've been hard at work at University. Theres a few projects I'll be releasing soon, the first...
Dan


Super Simple 3D Models
Been working on some stuff for Uni again! Made some extremely basic models in preparation for our upcoming proposal. Hope to show off...
Dan


Tool Development #8: Setting up the package
Short and simple post. I've added a readMe with instructions on how to use the tool. "README" is an urgent message that will make it...
Dan


Tool Development Log #7
I have now added an erase tool to my game. All prefabs spawned are stored onto a list so the tool will only delete objects created by the...
Dan


Tool Development #6: Obstructions
The tool will now not spawn objects if the prefab will be obstructed. This will help prevent clipping issues if the user wishes to...
Dan


Tool Development Blog #5: Random Spawns
The first tool I have finished is a simple tool that allows you to spawn multiple prefabs randomly in an area. All prefabs that are...
Dan


Tool Development Log #4
I have redone and refactored portions of the script in order to allow the tool to spawn prefabs on multiple sides and uneven terrain. ...
Dan


Tool Development Log #3
Tada! Spawning now works. Points are randomly generated within the radius and act as spawn spoints for the prefabs. Players can now...
Dan


Tool Development Log #2
I have now begun calculating random spawns within the radius of the tool. I have visualised these spawns to give the user more feedback...
Dan


Tool Development Log #1
Today I began learning how to develop a 3D map tool for Unity. So far I haven't produced much of significance, mostly GUI and selection...
Dan


Small update
Well I'm back again. Truth be told progress has been slow because of life and a little bit of procrastination. Anyway, check out my low...
Dan


Say hello to my little robot friend.
Well my adventures into the world of 3D modelling has been an enlightening one. Today I spent a good chunk of the day learning some basic...
Dan


New Project!
Well, I'm done with college for the year! Backyard Dungeons was so incredibly fun to work on, and it really reignited my passion for game...
Dan


Skeletons!
Hi all! Some more sneak peaks to show you. I worked with our amazing modeller and animator to add a skeleton enemy to our game that...
Dan


Quick update...
So for the last few weeks I have been fully committed to our university project. Things are going extremely well and the work our team...
Dan


Simple AI
Hi all! Currently working hard on the project. Right now I'm implementing some basic AI and combat. Will hopefully have some more flashy...
Dan


New beginnings...
Hi all! Dan here. For the next few months, you'll see updates on my university project "Backyard Dungeons". The game is a 3D top down...
Dan

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