top of page

Welcome
> Enjoy your stay! Or don't... but it will make me very sad!
Search


Survival Game Is Still Alive!
I haven't left it to die! It will be my final major project for University this year. I've made many additions such as building, a new...
Dan
5 views
0 comments

Announcing: Arcane Keep
Hello again! I've been gone a while but I've been hard at work at University. Theres a few projects I'll be releasing soon, the first...
Dan
8 views
0 comments

Super Simple 3D Models
Been working on some stuff for Uni again! Made some extremely basic models in preparation for our upcoming proposal. Hope to show off...
Dan
1 view
0 comments

Tool Development #8: Setting up the package
Short and simple post. I've added a readMe with instructions on how to use the tool. "README" is an urgent message that will make it...
Dan
9 views
0 comments

Tool Development Log #7
I have now added an erase tool to my game. All prefabs spawned are stored onto a list so the tool will only delete objects created by the...
Dan
5 views
0 comments

Tool Development #6: Obstructions
The tool will now not spawn objects if the prefab will be obstructed. This will help prevent clipping issues if the user wishes to...
Dan
6 views
0 comments

Tool Development Blog #5: Random Spawns
The first tool I have finished is a simple tool that allows you to spawn multiple prefabs randomly in an area. All prefabs that are...
Dan
4 views
0 comments

Tool Development Log #4
I have redone and refactored portions of the script in order to allow the tool to spawn prefabs on multiple sides and uneven terrain. ...
Dan
3 views
0 comments

Tool Development Log #3
Tada! Spawning now works. Points are randomly generated within the radius and act as spawn spoints for the prefabs. Players can now...
Dan
3 views
0 comments

Tool Development Log #2
I have now begun calculating random spawns within the radius of the tool. I have visualised these spawns to give the user more feedback...
Dan
5 views
0 comments

Tool Development Log #1
Today I began learning how to develop a 3D map tool for Unity. So far I haven't produced much of significance, mostly GUI and selection...
Dan
11 views
0 comments

6 views
0 comments

Small update
Well I'm back again. Truth be told progress has been slow because of life and a little bit of procrastination. Anyway, check out my low...
Dan
5 views
0 comments

Say hello to my little robot friend.
Well my adventures into the world of 3D modelling has been an enlightening one. Today I spent a good chunk of the day learning some basic...
Dan
4 views
0 comments

New Project!
Well, I'm done with college for the year! Backyard Dungeons was so incredibly fun to work on, and it really reignited my passion for game...
Dan
2 views
0 comments

Skeletons!
Hi all! Some more sneak peaks to show you. I worked with our amazing modeller and animator to add a skeleton enemy to our game that...
Dan
1 view
0 comments

Quick update...
So for the last few weeks I have been fully committed to our university project. Things are going extremely well and the work our team...
Dan
5 views
0 comments

Simple AI
Hi all! Currently working hard on the project. Right now I'm implementing some basic AI and combat. Will hopefully have some more flashy...
Dan
1 view
0 comments

New beginnings...
Hi all! Dan here. For the next few months, you'll see updates on my university project "Backyard Dungeons". The game is a 3D top down...
Dan
24 views
0 comments

bottom of page